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iPhone App Development: The Missing Manual
The Missing Manual
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- The Missing Credits
- Introduction
-
+
Part One: Getting Started with Cocoa Touch
- + Building Your First iPhone App
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+
The Power of Brackets
- + Objective-C: The Nuts and Bolts for Your iPhone App
- + The Object of It All
- + Masses of Classes
- + The Methods Behind the Madness
- Creating New Classes
- + Managing Memory
- Methods of Class
- + Initializing Objects
- Loops: For Better or For Worse
- + Your Exceptional Code
- Selector Projector
- Show Your id
- + Where to Go from Here
- + Cocoa Touch: Putting Objective-C to Work
-
+
Design Tools: Building
a Better Flashlight
- + Part Two: Development in Depth
- + Part Three: The Business End
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+
Part Four: Appendix
Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.
Get to know the tools for developing your iPhone app
Design a great app before you start coding
Build a complex app with Xcode and Interface Builder
Decide how to brand your app-then beta-test that brand in the real world
Learn the inside scoop on how to get your app into the App Store
Promote your product, track sales, and build a strong customer following
Test the closed alpha on paperc.com
Book Details
Authors
Categories
Computers > Programming > Microsoft Programming
Publishers
Publication year : 2010
License: All rights reserved ©
Times read: 2,326

