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Programming Interactivity
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- Table of Contents
- + Preface
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+
Part I. Introductions
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Chapter 1. Introducing Interaction Design
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Chapter 2. Programming Basics
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Chapter 3. Processing
- Downloading and Installing Processing
- Exploring the Processing IDE
- + The Basics of a Processing Application
- + The Basics of Drawing with Processing
- + Capturing Simple User Interaction
- + Importing Libraries
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+
Loading Things into Processing
- Running and Debugging Applications
- Exporting Processing Applications
- Conclusion
- Review
- + Chapter 4. Arduino
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Chapter 5. Programming Revisited
- + Chapter 6. openFrameworks
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+
Chapter 1. Introducing Interaction Design
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Part II. Themes
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Chapter 7. Sound and Audio
- Sound As Feedback
- Sound and Interaction
- How Sound Works on a Computer
- + Audio in Processing
- Sound in openFrameworks
- openFrameworks and the FMOD Ex Library
- The Sound Object Library
- The Magic of the Fast Fourier Transform
- Physical Manipulation of Sound with Arduino
- A Quick Note on PWM
- Creating Interactions with Sound
- Further Resources
- Review
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Chapter 8. Physical Input
- Interacting with Physical Controls
- Thinking About Kinetics
- Getting Gear for This Chapter
- + Controlling Controls
- + Turning Knobs
- + Using Lights
- + Detecting Touch and Vibration
- Communicating with Other Applications
- + Sending Messages from the Arduino
- + Detecting Motion
- + Reading Distance
- + Understanding Binary Numbers
- Detecting Forces and Tilt
- Introducing I2C
- What Is a Physical Interface?
- What’s Next
- Review
- + Chapter 9. Programming Graphics
- + Chapter 10. Bitmaps and Pixels
- + Chapter 11. Physical Feedback
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Chapter 12. Protocols and Communication
- Communicating Over Networks
- Using XML
- + Understanding Networks and the Internet
- + Handling Network Communication in Processing
- Understanding Protocols in Networking
- Using ofxNetwork
- + Creating Networks with the Arduino
- + Using Carnivore to Communicate
- + Communicating with Bluetooth
- Communicating Using MIDI
- Review
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Chapter 7. Sound and Audio
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Part III. Explorations
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Chapter 13. Graphics and OpenGL
- What Does 3D Have to Do with Interaction?
- Understanding 3D
- + Working with 3D in Processing
- Making Custom Shapes in Processing
- Using Coordinates and Transforms in Processing
- + Working with 3D in OpenGL
- Using Matrices and Transformations in OpenGL
- Using Vertices in OpenGL
- Drawing with Textures in oF
- Lighting in OpenGL
- Blending Modes in OpenGL
- + Using Textures and Shading in Processing
- + Using Another Way of Shading
- Using an ofShader Addon
- What to Do Next
- Review
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Chapter 14. Detection and Gestures
- + Chapter 15. Movement and Location
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Chapter 16. Interfaces and Controls
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Chapter 17. Spaces and Environments
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Chapter 18. Further Resources
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Chapter 13. Graphics and OpenGL
- Appendix. Circuit Diagram Symbols
- Programming Glossary
- Index
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off.
Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers:
Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones
Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls
OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language
BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Test the closed alpha on paperc.com
Book Details
Authors
Categories
Computers > Interactive & Multimedia
Publishers
Publication year : 2009
License: All rights reserved ©
Times read: 1,716

