Programming the iPhone User Experience

Developing and Designing Cocoa Touch Applications

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Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences. >
Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. _Programming the iPhone User Experience_ is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer. >
* Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications * Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces * Apply your knowledge of Objective-C to the iPhone/iPod Touch framework * Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles * Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness

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Book Details

Authors

Toby Boudreaux

Categories

Computers > Programming Languages > C#

Publishers

O'Reilly Media

Publication year : 2009

License: All rights reserved ©

Times read: 774

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