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Head First C#
A Learner's Guide to Real-World Programming with Visual C# and .NET
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- Table of Contents
- Intro: How to use this book.
- Chapter 1. Get productive with C#: Visual applications, in 10 minutes or less
- Chapter 2. It’s all just code: Under the hood
- Chapter 3. Objects: get oriented! Making code make sense
- Chapter 4. Types and references: It’s 10:00. Do you know where your data is?
- C# Lab: A Day at the Races
- Chapter 5. Encapsulation: Keep your privates...private
- Chapter 6. Inheritance: Your object’s family tree
- Chapter 7. Interfaces and abstract classes: Making classes keep their promises
- Chapter 8. Enums and collections: Storing lots of data
- C# Lab: The Quest
- Chapter 9. Reading and writing files: Save the byte array, save the world
- Chapter 10. Exception handling: Putting out fires gets old
- Chapter 11. Events and delegates. What your code does when you’re not looking
- Chatper 12. Review and preview: Knowledge, power, and building cool stuff
- Chapter 13. Controls and graphics: Make it pretty
- Chapter 14. Captain Amazing: The Death of the Object
- Chapter 15. LINQ: Get control of your data
- C# Lab: Invaders
- + Appendix i: Leftovers: The top 11 things we wanted to include in this book
You want to learn C# programming, but you're not sure you want to suffer through another tedious technical book. You're in luck: Head First C# introduces this language in a fun, visual way. You'll quickly learn everything from creating your first program to learning sophisticated coding skills with C# 4.0, Visual Studio 2010 and .NET 4, while avoiding common errors that frustrate many students.
The second edition offers several hands-on labs along the way to help you build and test programs using skills you've learned up to that point. In the final lab, you'll put everything together. From objects to garbage collection and from exceptions to interactions, you'll learn C# in a way that engages and entertains your brain. Here are a few of the topics you'll learn:
Start by building a useful application with pre-built components in Visual Studio 2010
Discover how objects work, using real-world examples
Store numbers, text, and other basic data types using primitives
Save complex data in files and databases with great C# tools
Build intuitive and easy-to-use interfaces by following simple rules
Design your code to catch exceptions -- things you don't expect
Develop good programming habits, such as refactoring code and applying unit tests
Learn how web services put your programs in touch with the rest of the world
Make it easy for other people to install your software
Test the closed alpha on paperc.com
Book Details
Authors
Andrew Stellman Andrew Stellman and Jennifer Greene Jennifer Greene
Categories
Computers > Programming Languages > C#
Publishers
Publication year : 2010
License: All rights reserved ©
Times read: 5,521

