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Learning iPhone Programming
From Xcode to App Store
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- Table of Contents
- + Preface
- + Chapter 1. Why Go Native?
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Chapter 2. Becoming a Developer
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Chapter 3. Your First iPhone App
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Chapter 4. Coding in Objective-C
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Chapter 5. Table-View-Based Applications
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Chapter 6. Other View Controllers
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Chapter 7. Connecting to the Network
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Chapter 8. Handling Data
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Chapter 9. Distributing Your Application
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Chapter 10. Using Sensors
- + Chapter 11. Geolocation and Mapping
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Chapter 12. Integrating Your Application
- + Chapter 13. Other Native Platforms
- + Chapter 14. Going Further
- Index
Get the hands-on experience you need to program for the iPhone and iPod Touch. With this easy-to-follow guide, you'll build several sample applications by learning how to use Xcode tools, the Objective-C programming language, and the core frameworks. Before you know it, you'll not only have the skills to develop your own apps, you'll know how to sail through the process of submitting apps to the iTunes App Store.
Whether you're a developer new to Mac programming or an experienced Mac developer ready to tackle the iPhone and iPod Touch, Learning iPhone Programming will give you a head start on building market-ready iPhone apps.
Start using Xcode right away, and learn how to work with Interface Builder
Take advantage of model-view-controller (MVC) architecture with Objective-C
Build a data-entry interface, and learn how to parse and store the data you receive
Solve typical problems while building a variety of challenging sample apps
Understand the demands and details of App Store and ad hoc distribution
Use iPhone's accelerometer, proximity sensor, GPS, digital compass, and camera
Integrate your app with iPhone's preference pane, media playback, and more
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Test the closed alpha on paperc.com
Book Details
Authors
Categories
Computers > Hardware > Personal Computers > Macintosh
Publishers
Publication year : 2010
License: All rights reserved ©
Times read: 3,246

