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Microsoft® XNA® Game Studio 3.0: Learn Programming Now!
Learn Programming Now!
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- + Cover
- Dedication
- Table of Contents
- Acknowledgments
- + Introduction
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Part I: Getting Started
- + Part II: Images, Sound, and Text
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Part III: Writing Proper Games
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Chapter 10: Using C# Methods to Solve Problems
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Chapter 11: A Game as a C# Program
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Chapter 12: Games, Objects, and State
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Chapter 13: Making a Complete Game
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Chapter 14: Classes, Objects, and Games
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Chapter 15: Creating Game Components
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Chapter 16: Creating Multi-Player Networked Games
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Chapter 10: Using C# Methods to Solve Problems
- + Answers to the Chapter Review Questions
- Glossary
- Index
- + About the Author
Now you can build your own games for Windows, Xbox 360, and Zune—as you learn the underlying skills and concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!
Teach yourself how to program—and bring your game ideas to life!
Learn XNA and C# fundamentals—and extend the challenge with each chapter
Write code to create and control game behavior
Build your game’s display—colors, graphics, text, lighting, 3-D effects
Capture and cue sounds
Process input from gamepads and keyboards
Add excitement to gameplay with timers, scoring, and survival
Create multiplayer features
Tweak existing games—and invent totally new ones
Test the closed alpha on paperc.com
Book Details
Authors
Categories
Computers > Programming > Games
Publishers
Publication year : 2009
License: All rights reserved ©
Times read: 12

