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Programming Flex 3
The Comprehensive Guide to Creating Rich Internet Applications with Adobe Flex
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- Table of Contents
- Foreword
-
+
Preface
- + Chapter 1. Introducing Flex
-
+
Chapter 2. Building Applications with the Flex Framework
- Using Flex Tool Sets
- + Creating Projects
-
+
Building Applications
-
+
Compiling Using mxmlc
- Configuring for Windows
- Configuring for OS X and Linux
- Beginning with the command line
- Specifying an output location
- Specifying source paths
- Customizing the application background color
- Changing script execution settings
- Setting metadata
- Using incremental builds
- Storing compiler settings in configuration files
- Using Ant
- Compiling Using Flex Builder
- Publishing Source Code
-
+
Compiling Using mxmlc
- Deploying Applications
- Summary
-
+
Chapter 3. MXML
-
+
Chapter 4. ActionScript
-
+
Chapter 5. Framework Fundamentals
- + Understanding How Flex Applications Are Structured
- Loading and Initializing Flex Applications
- Understanding the Component Life Cycles
- Loading One Flex Application into Another Flex Application
- Differentiating Between Flash Player and the Flex Framework
- Caching the Framework
- Understanding Application Domains
- + Localization
- Summary
- + Chapter 6. Managing Layout
- + Chapter 7. Working with UI Components
- + Chapter 8. Customizing Application Appearance
-
+
Chapter 9. Application Components
-
+
Chapter 10. Framework Utilities and Advanced Component Concepts
-
+
Chapter 11. Working with Media
-
+
Chapter 12. Managing State
- Creating States
- Applying States
- Defining States Based on Existing States
- Adding and Removing Components
- Setting Properties
- Setting Styles
- Setting Event Handlers
- + Using ActionScript to Define States
- Managing Object Creation Policies (Preloading Objects)
- Handling State Events
- Understanding State Life Cycles
- When to Use States
- Summary
-
+
Chapter 13. Using Effects and Transitions
- + Chapter 14. Working with Data
-
+
Chapter 15. Validating and Formatting Data
-
+
Chapter 16. Client Data Communication
- + Chapter 17. Remote Data Communication
-
+
Chapter 18. Application Debugging
-
+
Chapter 19. Building Custom Components
- + Chapter 20. Embedding Flex Applications in a Web Browser
- + Chapter 21. Building AIR Applications
-
+
Chapter 22. Building a Flex Application
- Index
If you want to try your hand at developing rich Internet applications with Adobe's Flex 3, and already have experience with frameworks such as .NET or Java, this is the ideal book to get you started. Programming Flex 3 gives you a solid understanding of Flex 3's core concepts, and valuable insight into how, why, and when to use specific Flex features. Numerous examples and sample code demonstrate ways to build complete, functional applications for the Web, using the free Flex SDK, and RIAs for the desktop, using Adobe AIR. This book is an excellent companion to Adobe's Flex 3 reference documentation. With this book, you will:
- Learn the underlying details of the Flex framework<
li>
Program with MXML and ActionScript
Arrange the layout and deal with UI components
Work with media
Manage state for applications and components
Use transitions and effects
Debug your Flex applications
Create custom components
Embed Flex applications in web browsers
Build AIR applications for the desktop
Flex 3 will put you at the forefront of the RIA revolution on both the Web and the desktop. Programming Flex 3 will help you get the most from this amazing and sophisticated technology.
Test the closed alpha on paperc.com
Book Details
Authors
Categories
Computers > Programming Languages > General
Publishers
Publication year : 2008
License: All rights reserved ©
Times read: 484

