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Away3D 3.6 Cookbook
Over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine
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- Cover
- Copyright
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Table of Contents
- Preface
-
+
Chapter 1: Working with Away3D Materials
- Introduction
- Using a single MovieClip for multiple materials
- Controlling the MovieClip of MovieMaterial
- Streaming VOD from FMS for VideoMaterial
- Interpolating material color dynamically with DepthBitmapMaterial
- Creating normal maps in Photoshop
- Generating normal maps using Away3D NormalMapGenerator
- Getting your hands dirty with Pixel Bender materials
- Assembling composite materials
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+
Chapter 2: Working with Away3D Cameras
- Introduction
- Creating an FPS controller
- Creating Camera Depth of Field Effect
- Detecting whether an object is in front of or behind the camera
- Changing lenses
- Following a third-person view with a spring camera
- Tracking screen coordinates of 3D objects
- Transforming objects in 3D space relative to the camera position
- Using Quaternion camera transformations for advanced image gallery viewing
- + Chapter 3: Animating the 3D World
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Chapter 4: Fun by Adding Interactivity
- Introduction
- Adding rotational interactivity to an Away3D primitive by using Mouse movements
- Implementing advanced object rotation using vector math
- Creating advanced spherical surface transitions with Quaternions
- Interactively painting on the model’s texture
- Dragging on geometry by unprojecting mouse coordinates
- Morphing mesh interactively
- Creating a controllable non-physical car
- + Chapter 5: Experiencing the Wonders of Special Effects
- + Chapter 6: Using Text and 2D Graphics to Amaze
- + Chapter 7: Depth-sorting and Artifacts Solutions
- + Chapter 8: Prefab3D
- + Chapter 9: Working with External Assets
- + Chapter 10: Integration with Open Source Libraries
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+
Chapter 11: Away3D Lite
- Introduction
- Setting up Away3D Lite using templates
- Importing external models in Away3D Lite
- Manipulating geometry
- Making 2D shapes appear three dimensional by using Sprite3D
- Managing Z-Sorting by automatic sorting and using layers
- Creating virtual trackball
- Writing Away3D Lite applications with haXe
- + Chapter 12: Optimizing Performance
- + Chapter 13: Doing More with Away3D
- + Appendix: Beginning Molehill API
- Index
The book consists of recipes, each of which delivers a detailed solution to a specific problem scoped inside a broader topic of the chapter. Each recipe contains a detailed guide of what you need to set up for the solution to work, the full example code, rendered images, and step-by-step explanations so that you will be able to fully understand the mechanics of the program. Many recipes don't stop at giving only one solution to the problem but also suggest alternative or more advanced approaches to the same problem giving you much a broader set of options in your development process. The book is written for experienced Flash developers who want to work with the Away3D engine as well as for those who are already acquainted with the engine but wish to take their skills to the next level.Basic knowledge of Away3D and familiarity with ActionScript 3.0 and OOP concepts is assumed.
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Publication year : 2011
License: All rights reserved ©
Times read: 148

