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Getting Started with Arduino
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- Contents
- + Preface
- + 1/Introduction
- + 2/The Arduino Way
- + 3/The Arduino Platform
-
+
4/Really Getting Started with Arduino
- Anatomy of an Interactive Device
- Sensors and Actuators
- Blinking an LED
- Pass Me the Parmesan
- Arduino Is Not for Quitters
- Real Tinkerers Write Comments
- The Code, Step by Step
- What We Will Be Building
- What Is Electricity?
- Using a Pushbutton to Control the LED
- How Does This Work?
- One Circuit, A Thousand Behaviours
- + 5/Advanced Inputand Output
- + 6/Talking to the Cloud
- + 7/Troubleshooting
- Appendix A/The Breadboard
- Appendix B/Reading Resistors and Capacitors
- + Appendix C/Arduino Quick Reference
- Appendix D/Reading Schematic Diagrams
- Index
Arduino is the open-source electronics prototyping platform that's taken the design and hobbyist world by storm. This thorough introduction, updated for Arduino 1.0, gives you lots of ideas for projects and helps you work with them right away. From getting organized to putting the final touches on your prototype, all the information you need is here! Inside, you'll learn about: * Interaction design and physical computing * The Arduino hardware and software development environment * Basics of electricity and electronics * Prototyping on a solderless breadboard * Drawing a schematic diagram Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need an **Arduino Uno** or earlier model, along with USB A-B cable and an LED. The easy-to-use Arduino development environment is free to download. Join hundreds of thousands of hobbyists who have discovered this incredible (and educational) platform. Written by the co-founder of the Arduino project, _Getting Started with Arduino_ gets you in on all the fun!
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Book Details
Authors
Categories
Computers > Programming Languages > General
Publishers
Publication year : 2011
License: All rights reserved ©
Times read: 568

