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Windows® Phone 7 Developer Guide
Building connected mobile applications with Microsoft Silverlight®
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- Contents
- Foreword
- Foreword
- + Preface
- Acknowledgments
- + Chapter 1. Introducing Windows Phone 7
- + Chapter 2. Designing Applications for Windows Phone 7
- + Chapter 3. The Tailspin Scenario
- + Chapter 4. Building the Mobile Client
-
+
Chapter 5. Using Services on the Phone
- The Model Classes
- Using Isolated Storage on the Phone
- Handling Activation and Deactivation
- Handling Asynchronous Interactions
- Synchronizing Data between the Phone and the Cloud
- Using Location Services on the Phone
- Acquiring Image and Audio Data on the Phone
- Logging Errors and Diagnostic Information on the Phone
- Conclusion
- Questions
- More Information
- + Chapter 6. Connecting with Services
- + Chapter 7. Interacting with Windows Marketplace
- + Appendix A. Tools, Frameworks, and Processes
- + Appendix B. Silverlight and XNA in Windows Phone 7
- + Appendix C. Leveraging Device Capabilities
- + Appendix D. Prism Library for Windows Phone 7
- + Appendix E. Microsoft Sync Framework and Windows Phone 7
- + Answers to Questions
- + Index
- More Resources for Developers
This guide describes a scenario around a fictitious company named Tailspin that has decided to include Windows Phone 7 as a client device for their existing cloud-based application. Their Windows Azure-based application named Surveys is described in detail in a previous book in this series, Developing Applications for the Cloud.
After reading this book, you will be familiar with how to design and implement applications for Windows Phone 7 that take advantage of remote services to obtain and upload data while providing a great user experience on the device.
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Book Details
Authors
Dominic Betts, Federico Boerr, Scott Densmore, Alex Homer, and Jose Gallardo Salazar
Categories
Computers > Programming > Microsoft Programming
Publishers
Publication year : 2011
License: All rights reserved ©
Times read: 116

