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SketchUp 7.1 for Architectural Visualization: Beginner's Guide
Create stunning photo-realistic and artistic visuals for your SketchUp models
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- Cover
- Copyright
- Credits
- About the Author
- About the Reviewers
- Table of Contents
- Preface
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+
Chapter 1: Quick Start Tutorial
- Can SketchUp really produce pro visuals?
- Modeling the room
- Time for action – model the room in SketchUp
- Composing the view
- + Time for action – setting up the camera
- + Time for action – setting up the sun
- Materials
- Time for action – timber flooring materials
- Modeling the window
- Photo images
- Time for action – setting up the scenery backdrop
- Time for action – hanging digital art
- Exporting to the render application
- Modifying materials in Kerkythea quickly
- + Time for action – Kerkythea materials
- Rendering in Kerkythea
- Summary
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+
Chapter 2: How to Collect an Arsenal Rambo Would Be Proud of
- + If it's not free, it's not worth having
- + Google software
- + Time for action – restoring the collection to its rightful place
- Time for action – enabling the organic modeling tools
- + Your image processing studio with GIMP
- + Become a movie making genius—almost
- + Time for action – installing VirtualDub
- Time for action – how to install Ruby scripts
- + What rendering software?
- Time for action – downloading and installing extras for
- + Kerkythea
- Summary
-
+
Chapter 3: Composing the Scene
- + The importance of planning
- + The four ways to set up an arch-viz scene
- Time for action – setting up a scene with Photo-Match
- + Time for action – 3D drawing in a 2D photo
- + Time for action – real life sunlight
- + Time for action – setting up a CAD site plan
- Time for action
- + Time for action – using a Google Earth / Maps screenshot
- Fleshing out your site plan
- Time for action – massing
- Setting up the camera to challenge and impress
- + Time for action – changing the field of view
- Time for action – obscure with Fog effects
- + Saving days of toil with ready-made scenery
- Time for action – how to create billboard elements
- + Framing the scene with entourage
- + Time for action – inserting entourage place holders
- Summary
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+
Chapter 4: Modeling for Visualization
- Time for action – creating the basic building shape
- Time for action – swapping high/low resolution versions
- + Carving out the detail
- Time for action – modeling detail from CAD elevations
- Time for action – modeling from a photograph
- + Low polygon modeling techniques
- Time for action – low poly curves and circles
- + Using components to increase productivity
- Time for action – purging 3D Warehouse components for
- + your own use
- Taking it further: Challenging modeling tasks explained
- + Time for action – windows and doors
- Time for action – flashing in a flash
- + Time for action – modeling ridge tiles
- + Time for action – realistic roads and pavements
- + Modeling for realistic highlights in interior scenes
- + Time for action – how to add corner detail to your model
- Summary
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+
Chapter 5: Applying Textures and Materials for Photo-Real Rendering
- + How much realism do I need?
- + Beginning with basic photo textures
- + Time for action – applying Sketchup's own textures
- + Time for action – travel the world for real textures!
- + Applying whole photographs as textures
- Time for action – set up a fake room
- + Using, finding, and creating tileable textures
- + Time for action – exact texture placement
- Time for action – correcting perspective
- Time for action – tiling method one
- Time for action – tiling method two
- + Time for action – importing a texture into SketchUp
- Time for action – saving the texture
- + Advanced image considerations
- Modifying textures in GIMP for added realism.
- Time for action – telling SketchUp to link to an image editor
- + Time for action – making unique textures for surfaces
- Time for action – adding some muck and variation
- + Time for action – how to add extra elements to a texture
- Summary
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Chapter 6: Entourage the SketchUp Way
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Chapter 7: Non Photo Real with SketchUp
- SketchUp's native output
- + Time for action – editing SketchUp's built-in styles
- Time for action – 2D graphic export
- The Dennis technique
- + Time for action – setting up the Dennis technique in SketchUp
- Time for action – setting up GIMP for the Dennis technique
- Using layer masks in GIMP
- Time for action – using layer masks for the Dennis effect
- Time for action – using a sky image in GIMP
- + Time for action – creating the vignette layer
- Richard's sketchy pencil technique
- Time for action – setting up Pencil sketch technique
- + Time for action – creating pencil shading in GIMP
- Summary
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Chapter 8: Photo-Realistic Rendering
- + The learning feedback loop
- + Setting up for photo-real rendering
- Step 1: Checking integrity and the modify/test-render loop
- + Time for action – the modify / test loop
- Step 2: Inserting extra entourage
- Time for action – test rendering models in Kerkythea
- Time for action – manipulating entourage in Kerkythea
- Step 3: Defining the lighting
- + Time for action
- + Step 4: Refining materials
- Time for action – adding specularity and reflections
- Time for action – controlling reflections in glass
- Step 5: Testing the production render
- + Time for action
- Step 6: Production render
- + Time for action – settings for a render using only sunlight
- Step 7: Post production renders
- + Time for action – the Depth Render
- Time for action
- Artificially lit indoor scenes
- Time for action – creating spot-lights in SketchUp
- + Time for action – switching off sun and sky lighting
- + Time for action – radiant materials
- Advanced materials techniques
- Time for action – applying Alpha transparency to face-me
- + components
- Time for action
- Summary
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+
Chapter 9: Important Compositing and After Effects in GIMP
- + Part 1: Tweaks and lighting levels
- Time for action – the levels dialogue
- + Time for action – adjusting light quantity
- + Time for action – find a way of removing noise
- + Time for action
- + Time for action – depth of field using a depth render
- + Time for action – adding light effects in GIMP
- Time for action – fade out the edges with a vignette
- Part 2: Compositing multiple images
- + Time for action – using the Kerkythea mask render for windows
- + Time for action
- Time for action
- Summary
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Chapter 10: Walkthroughs and Flyovers
- + The same principles for stills and animation
- Making a start: Sketch it out
- + Time for action – write out your itinerary
- Time for action – the storyboard
- Animating in SketchUp
- + Time for action – a simple walkthrough
- Time for action – getting the timing right
- Time for action – adding individual timing to scenes
- Creating flythroughs from paths
- + Time for action – smooth transitions
- Let's put it together
- + Authoring video sequences
- + Time for action – animating with Kerkythea
- Compositing in VirtualDUB
- Time for action
- Compressing and preparing for web use
- Time for action – preparing an MP4 video with MPEG Streamclip
- Creating the final video composition
- Summary
-
+
Chapter 11: Presenting Visuals in LayOut
- Getting started with LayOut
- Time for action – customizing a page border
- Displaying SketchUp models in LayOut
- Time for action – displaying a SketchUp 3D view
- Multiple views of the same model
- + Time for action – orthographic views in LayOut
- Time for action – align the view using a face
- Displaying SketchUp sections
- Time for Action – creating sections
- Slideshows and presentations
- + Time for action – creating a presentation
- Exporting and printing
- + Time for action – exporting images from LayOut
- Summary
- + Appendix A: Choosing Rendering Software
- Appendix B: Suggested Basic Toolbar Layout
- + Appendix C: Pop Quiz Answers
- Index
Written with a fast-paced but friendly and engaging approach, this Packt Beginner's Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful SketchUp visualizations with practical examples that help you to learn by experiment and play. This book is suitable for all levels of Sketchup users, from amateurs right through to architectural technicians, professional architects, and designers who want to take their 3D designs to the next level of presentation. SketchUp for Architectural Visualization is also particularly suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp
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Book Details
Authors
Categories
Computers > Digital Media > Photography
Publishers
Publication year : 2010
License: All rights reserved ©
Times read: 556

