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Unity Game Development Essentials
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
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- Cover
- Table of Contents
- Preface
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Chapter 1: Welcome to the Third Dimension
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Chapter 2: Environments
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Chapter 3: Player Characters
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Chapter 4: Interactions
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Chapter 5: Prefabs, Collection, and HUD
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Chapter 6: Instantiation and Rigid Bodies
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Chapter 7: Particle Systems
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Chapter 8: Menu Design
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Chapter 9: Finishing Touches
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Chapter 10: Building and Sharing
- + Chapter 11: Testing and Further Study
- Index
This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. If you’re a designer or animator who wishes to take their first steps into game development, or if you’ve simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.
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Book Details
Authors
Categories
Computers > Programming > Games
Publishers
Publication year : 2009
License: All rights reserved ©
Times read: 829

