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Designing Interfaces
Patterns for Effective Interaction Design
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- Introduction to the Second Edition
- Preface
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Chapter 1: What Users Do
- + Chapter 2: Organizing the Content: Information Architecture and Application Structure
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Chapter 3: Getting Around: Navigation, Signposts, and Wayfinding
- + Chapter 4: Organizing the Page: Layout of Page Elements
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Chapter 5: Lists of Things
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Chapter 6: Doing Things: Actions and Commands
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Chapter 7: Showing Complex Data: Trees, Charts, and Other Information Graphics
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Chapter 8: Getting Input from Users: Forms and Controls
- + Chapter 9: Using Social Media
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Chapter 10: Going Mobile
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Chapter 11: Making It Look Good: Visual Style and Aesthetics
- References
- Index
Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand.
This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full- color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design.
Design engaging and usable interfaces with more confidence and less guesswork
Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color
Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them
Mix and recombine UI ideas as you see fit
Polish the look and feel of your interfaces with graphic design principles and patterns
"Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere." --Dan Saffer, author of Designing Gestural Interfaces (O'Reilly) and Designing for Interaction (New Riders)
Test the closed alpha on paperc.com
Book Details
Authors
Categories
Computers > Social Aspects > Human-Computer Interaction
Publishers
Publication year : 2010
License: All rights reserved ©
Times read: 5,676

